The Unexpected Journey of Nate: Unpacking the Complexities of Baby Steps’ Protagonist

The Unexpected Journey of Nate: Unpacking the Complexities of Baby Steps’ Protagonist

In gaming, main characters are often embodiments of power and valor. Bennett Foddy’s most recent game, Nate, offers a truly counter-intuitive challenge. At 35 years old, this overgrown, rotund-appearing troll with a long, russet beard and glasses is still sheltered in mommy’s basement. His unusual set of circumstances serves as a backdrop for a story that is equal parts hilarious and heartbreaking. Foddy, the game’s creator, is a masochist, and Nate’s character embodies that. As he navigates this uphill journey in “Baby Steps,” his false pride and meekness are both explored with equal weight and depth.

Nate’s journey begins with a clear premise: he is on a quest to climb a mountain. This ascent is more than just a test of one’s endurance, it represents a greater quest to redefine masculinity and heal. As Nate travels the trail with Mike, he meets this experienced hiker who deepens his journey. Side by side, they address challenges that mirror the depth and nuances of real life. Their interactions highlight themes of friendship and support, which are crucial as Nate learns that asking for help is a vital part of the human experience.

And as players respond to Nate’s confrontational antics, they’re rewarded with a good mix of humor and sincerity. One particular scene captures Nate joyfully acting out his passion for fruit. We’ve all seen that super awkward zoom-in of him eating — which not only delights viewers but humanizes him tremendously. This look is the grand reveal of Nate’s true nature. Yet in equal measure he’s ridiculous and relatable, as he seamlessly melds satire with sincerity.

Nate’s design originally began as stickfigure template. He even had a block for a head and tissue boxes for feet, which made him special, funny and memorable! What started as a very basic idea has developed into a more nuanced, multi-faceted character that hits upon all sorts of levels for players. Foddy designed Nate’s character after one of his buddies. In so doing, he imbued Nate with characteristics that reflect very human, relatable challenges and insecurities.

Nate’s preparation for his hike paints an obvious picture of the hiker who is not ready for the trail. His decision to wear a onesie and live with his parents in their basement gives us a close personal look at his life. This representation undermines harmful, outdated perceptions of masculinity, forcing players to rethink the meaning behind being strong. As we follow Nate throughout the game, we discover that his journey illustrates the battles so many of us fight every day. He struggles with ambition versus self-doubt.

Through the course of that story, players watch Nate grow from a character motivated by dangerous hubris. Through his relationship with his mother, he learns to embrace vulnerability and all that it entails. His true ending reveals a significant lesson: the ability to ask for help is not a weakness but rather a strength that fosters connection and growth. The effect on Nate’s character arc is no less powerful. It’s a journey that might make players think about their own lives and encourage them to seek help when needed.

In “Baby Steps” Foddy has created a personal narrative that clicks into place on many different levels. Take a walk on Nate’s side, where comedy collides with profound contemplation. Whether you’re a player or artist, this incredible game provides an experience that is truly beyond fun. Nate’s undeniably courageous stand against traditional depictions of masculinity is inspiring. In this funny, occasionally heartbreaking journey of self-discovery, he illustrates how video games at their best can communicate themes of incredible depth.

Tags